9da206dc7c
PVCs and CloudNativePG Clusters need S3 buckets and backup schedules
provisioned consistently. This operator watches the
backups.unkin.net/{schedule,destination} annotations on those objects and
provisions everything needed to back them up, with no new CRDs.
- Add a PVC controller that provisions cephrgw ObjectStoreUser/Bucket/BucketAccess,
auto-generates a restic repo-password Secret and creates a k8up Schedule scoped
to the PVC via spec.backup.volumes[].persistentVolumeClaim.claimName.
- Add a CNPG Cluster controller that provisions the same bucket stack, idempotently
patches spec.backup.barmanObjectStore (leaving a user-set destinationPath alone
with a Warning event) and creates a ScheduledBackup.
- Resolve destinations through a ConfigMap lookup table; requeue until the
BucketAccess is Ready before creating schedule resources; own-reference created
resources and retain bucket data by default.
- Add schedule-mapping helpers (k8up 5-field/shortcut pass-through, CNPG 6-field
seconds-first) and deterministic, length-bounded name derivation.
- Add unit tests (schedule mapping, name derivation, destination resolution) and
envtest controller tests for both paths, wiring the external CRDs into envtest.
- Add kubebuilder-generated RBAC, a Dockerfile (distroless/nonroot), Woodpecker
lint/test/build pipelines and a tag-triggered image push to the artifactapi
docker-internal registry, plus a version-bump Makefile and deploy manifests.
89 lines
3.1 KiB
Go
89 lines
3.1 KiB
Go
package pflag
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import "strconv"
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// -- float32 Value
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type float32Value float32
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func newFloat32Value(val float32, p *float32) *float32Value {
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*p = val
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return (*float32Value)(p)
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}
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func (f *float32Value) Set(s string) error {
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v, err := strconv.ParseFloat(s, 32)
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*f = float32Value(v)
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return err
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}
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func (f *float32Value) Type() string {
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return "float32"
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}
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func (f *float32Value) String() string { return strconv.FormatFloat(float64(*f), 'g', -1, 32) }
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func float32Conv(sval string) (interface{}, error) {
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v, err := strconv.ParseFloat(sval, 32)
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if err != nil {
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return 0, err
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}
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return float32(v), nil
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}
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// GetFloat32 return the float32 value of a flag with the given name
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func (f *FlagSet) GetFloat32(name string) (float32, error) {
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val, err := f.getFlagType(name, "float32", float32Conv)
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if err != nil {
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return 0, err
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}
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return val.(float32), nil
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}
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// Float32Var defines a float32 flag with specified name, default value, and usage string.
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// The argument p points to a float32 variable in which to store the value of the flag.
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func (f *FlagSet) Float32Var(p *float32, name string, value float32, usage string) {
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f.VarP(newFloat32Value(value, p), name, "", usage)
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}
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// Float32VarP is like Float32Var, but accepts a shorthand letter that can be used after a single dash.
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func (f *FlagSet) Float32VarP(p *float32, name, shorthand string, value float32, usage string) {
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f.VarP(newFloat32Value(value, p), name, shorthand, usage)
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}
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// Float32Var defines a float32 flag with specified name, default value, and usage string.
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// The argument p points to a float32 variable in which to store the value of the flag.
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func Float32Var(p *float32, name string, value float32, usage string) {
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CommandLine.VarP(newFloat32Value(value, p), name, "", usage)
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}
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// Float32VarP is like Float32Var, but accepts a shorthand letter that can be used after a single dash.
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func Float32VarP(p *float32, name, shorthand string, value float32, usage string) {
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CommandLine.VarP(newFloat32Value(value, p), name, shorthand, usage)
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}
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// Float32 defines a float32 flag with specified name, default value, and usage string.
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// The return value is the address of a float32 variable that stores the value of the flag.
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func (f *FlagSet) Float32(name string, value float32, usage string) *float32 {
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p := new(float32)
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f.Float32VarP(p, name, "", value, usage)
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return p
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}
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// Float32P is like Float32, but accepts a shorthand letter that can be used after a single dash.
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func (f *FlagSet) Float32P(name, shorthand string, value float32, usage string) *float32 {
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p := new(float32)
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f.Float32VarP(p, name, shorthand, value, usage)
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return p
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}
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// Float32 defines a float32 flag with specified name, default value, and usage string.
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// The return value is the address of a float32 variable that stores the value of the flag.
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func Float32(name string, value float32, usage string) *float32 {
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return CommandLine.Float32P(name, "", value, usage)
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}
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// Float32P is like Float32, but accepts a shorthand letter that can be used after a single dash.
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func Float32P(name, shorthand string, value float32, usage string) *float32 {
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return CommandLine.Float32P(name, shorthand, value, usage)
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}
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