9da206dc7c
PVCs and CloudNativePG Clusters need S3 buckets and backup schedules
provisioned consistently. This operator watches the
backups.unkin.net/{schedule,destination} annotations on those objects and
provisions everything needed to back them up, with no new CRDs.
- Add a PVC controller that provisions cephrgw ObjectStoreUser/Bucket/BucketAccess,
auto-generates a restic repo-password Secret and creates a k8up Schedule scoped
to the PVC via spec.backup.volumes[].persistentVolumeClaim.claimName.
- Add a CNPG Cluster controller that provisions the same bucket stack, idempotently
patches spec.backup.barmanObjectStore (leaving a user-set destinationPath alone
with a Warning event) and creates a ScheduledBackup.
- Resolve destinations through a ConfigMap lookup table; requeue until the
BucketAccess is Ready before creating schedule resources; own-reference created
resources and retain bucket data by default.
- Add schedule-mapping helpers (k8up 5-field/shortcut pass-through, CNPG 6-field
seconds-first) and deterministic, length-bounded name derivation.
- Add unit tests (schedule mapping, name derivation, destination resolution) and
envtest controller tests for both paths, wiring the external CRDs into envtest.
- Add kubebuilder-generated RBAC, a Dockerfile (distroless/nonroot), Woodpecker
lint/test/build pipelines and a tag-triggered image push to the artifactapi
docker-internal registry, plus a version-bump Makefile and deploy manifests.
89 lines
3.0 KiB
Go
89 lines
3.0 KiB
Go
package pflag
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import "strconv"
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// -- uint16 value
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type uint16Value uint16
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func newUint16Value(val uint16, p *uint16) *uint16Value {
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*p = val
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return (*uint16Value)(p)
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}
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func (i *uint16Value) Set(s string) error {
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v, err := strconv.ParseUint(s, 0, 16)
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*i = uint16Value(v)
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return err
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}
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func (i *uint16Value) Type() string {
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return "uint16"
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}
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func (i *uint16Value) String() string { return strconv.FormatUint(uint64(*i), 10) }
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func uint16Conv(sval string) (interface{}, error) {
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v, err := strconv.ParseUint(sval, 0, 16)
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if err != nil {
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return 0, err
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}
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return uint16(v), nil
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}
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// GetUint16 return the uint16 value of a flag with the given name
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func (f *FlagSet) GetUint16(name string) (uint16, error) {
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val, err := f.getFlagType(name, "uint16", uint16Conv)
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if err != nil {
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return 0, err
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}
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return val.(uint16), nil
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}
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// Uint16Var defines a uint flag with specified name, default value, and usage string.
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// The argument p points to a uint variable in which to store the value of the flag.
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func (f *FlagSet) Uint16Var(p *uint16, name string, value uint16, usage string) {
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f.VarP(newUint16Value(value, p), name, "", usage)
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}
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// Uint16VarP is like Uint16Var, but accepts a shorthand letter that can be used after a single dash.
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func (f *FlagSet) Uint16VarP(p *uint16, name, shorthand string, value uint16, usage string) {
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f.VarP(newUint16Value(value, p), name, shorthand, usage)
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}
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// Uint16Var defines a uint flag with specified name, default value, and usage string.
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// The argument p points to a uint variable in which to store the value of the flag.
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func Uint16Var(p *uint16, name string, value uint16, usage string) {
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CommandLine.VarP(newUint16Value(value, p), name, "", usage)
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}
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// Uint16VarP is like Uint16Var, but accepts a shorthand letter that can be used after a single dash.
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func Uint16VarP(p *uint16, name, shorthand string, value uint16, usage string) {
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CommandLine.VarP(newUint16Value(value, p), name, shorthand, usage)
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}
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// Uint16 defines a uint flag with specified name, default value, and usage string.
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// The return value is the address of a uint variable that stores the value of the flag.
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func (f *FlagSet) Uint16(name string, value uint16, usage string) *uint16 {
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p := new(uint16)
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f.Uint16VarP(p, name, "", value, usage)
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return p
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}
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// Uint16P is like Uint16, but accepts a shorthand letter that can be used after a single dash.
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func (f *FlagSet) Uint16P(name, shorthand string, value uint16, usage string) *uint16 {
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p := new(uint16)
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f.Uint16VarP(p, name, shorthand, value, usage)
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return p
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}
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// Uint16 defines a uint flag with specified name, default value, and usage string.
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// The return value is the address of a uint variable that stores the value of the flag.
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func Uint16(name string, value uint16, usage string) *uint16 {
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return CommandLine.Uint16P(name, "", value, usage)
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}
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// Uint16P is like Uint16, but accepts a shorthand letter that can be used after a single dash.
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func Uint16P(name, shorthand string, value uint16, usage string) *uint16 {
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return CommandLine.Uint16P(name, shorthand, value, usage)
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}
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