Apply the SyncPlay resume delay floor in the correct unit
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@@ -501,7 +501,7 @@ namespace MediaBrowser.Controller.SyncPlay.GroupStates
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{
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// Client, that was buffering, resumed playback but did not update others in time.
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delayTicks = context.GetHighestPing() * 2 * TimeSpan.TicksPerMillisecond;
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delayTicks = Math.Max(delayTicks, context.DefaultPing);
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delayTicks = Math.Max(delayTicks, TimeSpan.FromMilliseconds(context.DefaultPing).Ticks);
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context.LastActivity = currentTime.AddTicks(delayTicks);
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