Find dead people and artists by id, not by name
This commit is contained in:
@@ -1203,6 +1203,12 @@ namespace Emby.Server.Implementations.Library
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.FirstOrDefault();
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}
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/// <inheritdoc />
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public Guid GetPersonId(string name)
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{
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return GetItemByNameId<Person>(Person.GetPath(name));
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}
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/// <inheritdoc />
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public Person? GetPerson(string name)
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{
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@@ -1,4 +1,5 @@
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using System;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Linq;
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using System.Threading;
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@@ -61,6 +62,9 @@ public class ArtistsValidator
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var count = names.Count;
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var refreshed = 0;
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var liveIds = new HashSet<Guid>();
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var unresolved = 0;
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foreach (var name in names)
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{
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try
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@@ -73,13 +77,20 @@ public class ArtistsValidator
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// Fall back to GetArtist if not found (creates new item if needed)
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item ??= _libraryManager.GetArtist(name);
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var isNew = !existingArtistIds.Contains(item.Id);
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var neverRefreshed = item.DateLastRefreshed == default;
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if (isNew || neverRefreshed)
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// A name with no item is nothing to refresh, and nothing to keep alive either.
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if (item is not null)
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{
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await item.RefreshMetadata(cancellationToken).ConfigureAwait(false);
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refreshed++;
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liveIds.Add(item.Id);
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var isNew = !existingArtistIds.Contains(item.Id);
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var neverRefreshed = item.DateLastRefreshed == default;
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if (isNew || neverRefreshed)
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{
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await item.RefreshMetadata(cancellationToken).ConfigureAwait(false);
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refreshed++;
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}
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}
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}
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catch (OperationCanceledException)
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@@ -88,6 +99,7 @@ public class ArtistsValidator
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}
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catch (Exception ex)
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{
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unresolved++;
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_logger.LogError(ex, "Error refreshing {ArtistName}", name);
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}
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@@ -101,13 +113,26 @@ public class ArtistsValidator
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_logger.LogInformation("Refreshed metadata for {RefreshedCount} new artists out of {TotalCount} total", refreshed, count);
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// Every name that threw is a name whose artist is missing from the live set, and deleting against
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// a live set with holes in it deletes artists the library still refers to. Leave the sweep to a
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// run that got a clean read of them.
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if (unresolved > 0)
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{
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_logger.LogWarning(
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"Not removing dead artists: {Count} of {TotalCount} names could not be resolved this run",
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unresolved,
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count);
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progress.Report(100);
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return;
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}
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var deadEntities = _libraryManager.GetItemList(new InternalItemsQuery
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{
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IncludeItemTypes = [BaseItemKind.MusicArtist],
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IsDeadArtist = true,
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IsLocked = false
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}).Cast<MusicArtist>()
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.Where(item => item.IsAccessedByName)
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}).OfType<MusicArtist>()
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.Where(item => item.IsAccessedByName && !liveIds.Contains(item.Id))
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.ToList();
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foreach (var item in deadEntities)
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@@ -1,4 +1,5 @@
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using System;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Linq;
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using System.Threading;
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@@ -58,6 +59,8 @@ public class PeopleValidator
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IncludeItemTypes = [BaseItemKind.Person]
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}).ToHashSet();
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var (newNames, deadIds) = PartitionCreditsByPersonId(names, _libraryManager.GetPersonId, existingPersonIds);
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var numComplete = 0;
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var count = names.Count;
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var refreshed = 0;
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@@ -96,14 +99,18 @@ public class PeopleValidator
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progress.Report(percent);
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}
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_logger.LogInformation("Refreshed metadata for {RefreshedCount} new people out of {TotalCount} total", refreshed, count);
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_logger.LogInformation(
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"Refreshed metadata for {RefreshedCount} people out of {TotalCount} total, {NewCount} of which had no item yet",
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refreshed,
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count,
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newNames.Count);
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var deadEntities = _libraryManager.GetItemList(new InternalItemsQuery
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{
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IncludeItemTypes = [BaseItemKind.Person],
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IsDeadPerson = true,
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IsLocked = false
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});
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// A person somebody locked is theirs, not ours, however little the library still credits them.
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var deadEntities = deadIds
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.Select(_libraryManager.GetItemById)
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.OfType<Person>()
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.Where(item => !item.IsLocked)
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.ToList();
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foreach (var item in deadEntities)
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{
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@@ -114,4 +121,39 @@ public class PeopleValidator
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progress.Report(100);
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}
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/// <summary>
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/// Splits the person items into the ones a credit still calls for and the ones nothing does.
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/// </summary>
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/// <param name="creditNames">Every name credited on an item, from the people table.</param>
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/// <param name="getPersonId">Maps a credit name to the id its person item has.</param>
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/// <param name="existingPersonIds">The ids of the person items that exist.</param>
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/// <returns>The credits needing an item, and the ids of the items nothing credits.</returns>
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internal static (List<string> NewNames, List<Guid> DeadIds) PartitionCreditsByPersonId(
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IReadOnlyList<string> creditNames,
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Func<string, Guid> getPersonId,
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IReadOnlySet<Guid> existingPersonIds)
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{
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ArgumentNullException.ThrowIfNull(creditNames);
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ArgumentNullException.ThrowIfNull(getPersonId);
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ArgumentNullException.ThrowIfNull(existingPersonIds);
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var newNames = new List<string>();
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var liveIds = new HashSet<Guid>();
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foreach (var name in creditNames)
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{
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var personId = getPersonId(name);
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// Distinct credit names can normalize onto one id; only the first of them needs an item.
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if (liveIds.Add(personId) && !existingPersonIds.Contains(personId))
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{
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newNames.Add(name);
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}
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}
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var deadIds = existingPersonIds.Where(id => !liveIds.Contains(id)).ToList();
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return (newNames, deadIds);
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}
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}
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