Fix SyncPlay active session counter leaking on rejoin
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@@ -181,8 +181,8 @@ namespace Emby.Server.Implementations.SyncPlay
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{
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if (existingGroup.GroupId.Equals(request.GroupId))
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{
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// Restore session.
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UpdateSessionsCounter(session.UserId, 1);
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// Restore session. The session is already in the group and has already
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// been counted, so the counter must not be incremented a second time.
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group.SessionJoin(session, request, cancellationToken);
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return;
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}
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@@ -400,7 +400,7 @@ namespace Emby.Server.Implementations.SyncPlay
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// Update sessions counter.
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var newSessionsCounter = _activeUsers.AddOrUpdate(
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userId,
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1,
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toAdd,
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(_, sessionsCounter) => sessionsCounter + toAdd);
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// Should never happen.
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