diff --git a/Emby.Server.Implementations/SyncPlay/SyncPlayManager.cs b/Emby.Server.Implementations/SyncPlay/SyncPlayManager.cs index b45d754554..9b12c68ec1 100644 --- a/Emby.Server.Implementations/SyncPlay/SyncPlayManager.cs +++ b/Emby.Server.Implementations/SyncPlay/SyncPlayManager.cs @@ -332,8 +332,11 @@ namespace Emby.Server.Implementations.SyncPlay // Group lock required as Group is not thread-safe. lock (group) { - // Make sure that session still belongs to this group. - if (_sessionToGroupMap.TryGetValue(session.Id, out var checkGroup) && !checkGroup.GroupId.Equals(group.GroupId)) + // Make sure that session still belongs to this group. The lookup can fail + // outright when the session left while this request was waiting on the group + // lock, which is exactly the case this re-check exists to catch. + if (!_sessionToGroupMap.TryGetValue(session.Id, out var checkGroup) + || !checkGroup.GroupId.Equals(group.GroupId)) { // Drop request. return;