Add remuxing support for VP9
Add VP9 as a valid HLS format to enable remuxing. This is useful when audio processing is required, but the VP9 video can be passed as-is to avoid unnecessary video transcoding. No VP9 encoder is enabled and should not be enabled. AV1 and HEVC should be preferred over VP9 if video transcoding is required. Signed-off-by: gnattu <gnattuoc@me.com>
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@@ -182,6 +182,68 @@ public static class HlsCodecStringHelpers
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return result.ToString();
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}
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/// <summary>
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/// Gets a VP9 codec string.
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/// </summary>
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/// <param name="width">Video width.</param>
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/// <param name="height">Video height.</param>
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/// <param name="pixelFormat">Video pixel format.</param>
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/// <param name="framerate">Video framerate.</param>
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/// <param name="bitDepth">Video bitDepth.</param>
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/// <returns>The VP9 codec string.</returns>
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public static string GetVp9String(int width, int height, string pixelFormat, float framerate, int bitDepth)
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{
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// refer: https://www.webmproject.org/vp9/mp4/
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StringBuilder result = new StringBuilder("vp09", 13);
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var profileString = pixelFormat switch
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{
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"yuv420p" => "00",
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"yuvj420p" => "00",
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"yuv422p" => "01",
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"yuv444p" => "01",
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"yuv420p10le" => "02",
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"yuv420p12le" => "02",
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"yuv422p10le" => "03",
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"yuv422p12le" => "03",
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"yuv444p10le" => "03",
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"yuv444p12le" => "03",
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_ => "00"
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};
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var lumaPictureSize = width * height;
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var lumaSampleRate = lumaPictureSize * framerate;
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var levelString = lumaPictureSize switch
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{
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<= 0 => "00",
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<= 36864 => "10",
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<= 73728 => "11",
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<= 122880 => "20",
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<= 245760 => "21",
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<= 552960 => "30",
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<= 983040 => "31",
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<= 2228224 => lumaSampleRate <= 83558400 ? "40" : "41",
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<= 8912896 => lumaSampleRate <= 311951360 ? "50" : (lumaSampleRate <= 588251136 ? "51" : "52"),
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<= 35651584 => lumaSampleRate <= 1176502272 ? "60" : (lumaSampleRate <= 4706009088 ? "61" : "62"),
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_ => "00" // This should not happen
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};
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if (bitDepth != 8
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&& bitDepth != 10
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&& bitDepth != 12)
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{
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// Default to 8 bits
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bitDepth = 8;
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}
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result.Append('.').Append(profileString).Append('.').Append(levelString);
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var bitDepthD2 = bitDepth.ToString("D2", CultureInfo.InvariantCulture);
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result.Append('.')
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.Append(bitDepthD2);
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return result.ToString();
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}
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/// <summary>
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/// Gets an AV1 codec string.
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/// </summary>
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