feat/version #2
@@ -1,7 +1,8 @@
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BINARY := node-lookup
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BINARY := node-lookup
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GOFLAGS := -ldflags="-s -w"
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VERSION := $(shell git describe --tags --always --dirty 2>/dev/null || echo dev)
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GOFLAGS := -ldflags="-s -w -X main.version=$(VERSION)"
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.PHONY: all build test lint clean install
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.PHONY: all build test lint clean install patch minor major
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all: build
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all: build
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@@ -19,3 +20,23 @@ clean:
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install:
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install:
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go install $(GOFLAGS) ./...
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go install $(GOFLAGS) ./...
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# Bump helpers — reads the latest semver tag and creates the next one.
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# If no tag exists yet, starts from v0.0.0.
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_LATEST := $(shell git tag --sort=-v:refname | grep -E '^v[0-9]+\.[0-9]+\.[0-9]+$$' | head -1)
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_BASE := $(if $(_LATEST),$(_LATEST),v0.0.0)
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_MAJ := $(shell echo $(_BASE) | sed 's/^v//' | cut -d. -f1)
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_MIN := $(shell echo $(_BASE) | sed 's/^v//' | cut -d. -f2)
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_PAT := $(shell echo $(_BASE) | sed 's/^v//' | cut -d. -f3)
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patch:
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@NEW=v$(_MAJ).$(_MIN).$(shell expr $(_PAT) + 1); \
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git tag $$NEW && echo "Tagged $$NEW"
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minor:
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@NEW=v$(_MAJ).$(shell expr $(_MIN) + 1).0; \
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git tag $$NEW && echo "Tagged $$NEW"
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major:
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@NEW=v$(shell expr $(_MAJ) + 1).0.0; \
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git tag $$NEW && echo "Tagged $$NEW"
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@@ -25,6 +25,8 @@ const (
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appName = "node-lookup"
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appName = "node-lookup"
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)
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)
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var version = "dev"
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// config holds all configurable values. Fields map 1:1 to config file keys,
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// config holds all configurable values. Fields map 1:1 to config file keys,
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// env vars (NODE_LOOKUP_*), and (where applicable) CLI flags.
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// env vars (NODE_LOOKUP_*), and (where applicable) CLI flags.
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type config struct {
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type config struct {
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@@ -397,6 +399,14 @@ func main() {
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configCmd.AddCommand(configInitCmd, configShowCmd)
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configCmd.AddCommand(configInitCmd, configShowCmd)
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rootCmd.AddCommand(configCmd)
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rootCmd.AddCommand(configCmd)
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versionCmd := &cobra.Command{
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Use: "version",
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Short: "Print the version",
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Run: func(cmd *cobra.Command, args []string) { fmt.Println(version) },
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SilenceUsage: true,
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}
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rootCmd.AddCommand(versionCmd)
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if err := rootCmd.Execute(); err != nil {
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if err := rootCmd.Execute(); err != nil {
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os.Exit(1)
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os.Exit(1)
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}
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}
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