Drop SyncPlay requests from sessions that left the group

This commit is contained in:
fmarcac
2026-09-05 14:23:37 +02:00
parent c80f05fad1
commit 5acb200c02
@@ -332,8 +332,11 @@ namespace Emby.Server.Implementations.SyncPlay
// Group lock required as Group is not thread-safe.
lock (group)
{
// Make sure that session still belongs to this group.
if (_sessionToGroupMap.TryGetValue(session.Id, out var checkGroup) && !checkGroup.GroupId.Equals(group.GroupId))
// Make sure that session still belongs to this group. The lookup can fail
// outright when the session left while this request was waiting on the group
// lock, which is exactly the case this re-check exists to catch.
if (!_sessionToGroupMap.TryGetValue(session.Id, out var checkGroup)
|| !checkGroup.GroupId.Equals(group.GroupId))
{
// Drop request.
return;