152 lines
4.9 KiB
C#
152 lines
4.9 KiB
C#
#pragma warning disable CS1591
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using BitFaster.Caching.Lru;
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using MediaBrowser.Model.IO;
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namespace MediaBrowser.Controller.Providers
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{
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public class DirectoryService : IDirectoryService
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{
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private const int DirectoryCacheSize = 2048;
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private const int FileCacheSize = 4096;
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// A bounded LRU sizes its table up front, so it costs several kilobytes while still empty.
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// One instance is a DI singleton and lives for the process, but the library code also news
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// one up per item in several loops and hands it to QueueRefresh, which holds on to it until
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// the refresh runs. Those instances usually ask about a single path, so each cache waits
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// until something actually looks in it.
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private readonly Lazy<FastConcurrentLru<string, FileSystemMetadata[]>> _cache
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= new(static () => new(Environment.ProcessorCount, DirectoryCacheSize, StringComparer.Ordinal));
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private readonly Lazy<FastConcurrentLru<string, FileSystemMetadata>> _fileCache
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= new(static () => new(Environment.ProcessorCount, FileCacheSize, StringComparer.Ordinal));
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private readonly Lazy<FastConcurrentLru<string, List<string>>> _filePathCache
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= new(static () => new(Environment.ProcessorCount, DirectoryCacheSize, StringComparer.Ordinal));
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private readonly IFileSystem _fileSystem;
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public DirectoryService(IFileSystem fileSystem)
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{
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_fileSystem = fileSystem;
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}
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public FileSystemMetadata[] GetFileSystemEntries(string path)
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{
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return _cache.Value.GetOrAdd(
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path,
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static (p, fileSystem) =>
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{
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try
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{
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return fileSystem.GetFileSystemEntries(p).ToArray();
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}
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catch (DirectoryNotFoundException)
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{
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return [];
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}
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},
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_fileSystem);
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}
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public List<FileSystemMetadata> GetDirectories(string path)
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{
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var list = new List<FileSystemMetadata>();
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var items = GetFileSystemEntries(path);
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for (var i = 0; i < items.Length; i++)
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{
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var item = items[i];
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if (item.IsDirectory)
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{
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list.Add(item);
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}
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}
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return list;
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}
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public List<FileSystemMetadata> GetFiles(string path)
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{
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var list = new List<FileSystemMetadata>();
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var items = GetFileSystemEntries(path);
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for (var i = 0; i < items.Length; i++)
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{
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var item = items[i];
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if (!item.IsDirectory)
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{
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list.Add(item);
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}
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}
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return list;
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}
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public FileSystemMetadata? GetFile(string path)
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{
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var entry = GetFileSystemEntry(path);
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return entry is not null && !entry.IsDirectory ? entry : null;
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}
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public FileSystemMetadata? GetDirectory(string path)
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{
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var entry = GetFileSystemEntry(path);
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return entry is not null && entry.IsDirectory ? entry : null;
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}
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public FileSystemMetadata? GetFileSystemEntry(string path)
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{
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if (!_fileCache.Value.TryGet(path, out var result))
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{
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var file = _fileSystem.GetFileSystemInfo(path);
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// Only a hit is remembered. A miss is the one answer that changes on its own, when
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// the file the path names turns up.
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if (file?.Exists ?? false)
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{
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result = file;
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_fileCache.Value.AddOrUpdate(path, result);
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}
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}
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return result;
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}
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public IReadOnlyList<string> GetFilePaths(string path)
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=> GetFilePaths(path, false);
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public IReadOnlyList<string> GetFilePaths(string path, bool clearCache)
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{
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if (clearCache)
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{
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_filePathCache.Value.TryRemove(path, out _);
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}
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var filePaths = _filePathCache.Value.GetOrAdd(
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path,
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static (p, fileSystem) =>
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{
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try
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{
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return fileSystem.GetFilePaths(p).OrderBy(x => x).ToList();
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}
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catch (DirectoryNotFoundException)
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{
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return [];
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}
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},
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_fileSystem);
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return filePaths;
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}
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public bool IsAccessible(string path)
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{
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return _fileSystem.GetFileSystemEntryPaths(path).Any();
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}
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}
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}
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